Virtual Escape Room Experience

Product design
UX design
UI design
Illustration
client
PwC / PLAY
project year
2023

Virtual Escape Room Experience

Product design
UX design
UI design
Illustration
I remember...
...loving the challenge of simplifying complex interactions.

Defining the game and securing buy-in

The problem

PwC wanted a better way to validate employee training. They were already using a third-party escape room game, but needed a version they could customise and white-label for their clients.

The experience needed to:

  • be multiplayer
  • encourage collaboration rather than competition
  • validate training rather than grade individual employees

My role

  • Organised workshops with the client to define the game scope, mechanics and users
  • Oversaw the work of another designer and an external illustrator
  • Built a library of UI elements and illustrated environments
  • Created a prototype and presented a full game walkthrough to PwC stakeholders

The prototype helped secure stakeholder buy-in and initial funding for the project.

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Virtual Escape Room Experience
notes
Case study available soon

Designing and delivering the MVP

Once the concept was approved, I remained the sole designer responsible for translating the idea into a functional product.

Design and product work

  • Designed the interface panels that structured the room experience
  • Defined gameplay interactions (action events, questionnaires and room asset placement)
  • Designed all UI assets for the MVP, many in multiple states

Technical decisions

  • Chose a 2D flat interface to avoid the technical constraints of building a 3D environment at this stage
  • Designed and delivered the admin panels first, allowing development and testing to begin early
  • Produced the visual assets afterwards in SVG format to ensure consistency and scalability

Outcome

  • Delivered the MVP approximately six months after the initial kickoff
  • The product was well received internally by PwC and transferred into their own environment
  • Continued supporting deployment and early testing before PLAY later merged with hundo
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